R.L. WESTGATE

The game

Mistfall:
Armageddon

A tabletop roleplaying game set in the Baku-verse. You play the people who can see what the Mist let through, and who are unqualified to do anything about it.

  • 4 years of playtesting
  • 432 pages, laid out and proofed
  • 20,000 simulated encounters behind the balance

Most campaigns sell a promise. This one sells a print run.

Launching Saturday 31 October 2026

Mistfall: Armageddon core rulebook cover

Why a novelist made a game

Wrong way round. The game is where it started.

Thirty-seven years of storycrafting. Thirty-seven years of running tables, of taking somebody's half-page character concept and making them real enough that the player still talks about them a decade later. That came first. The novels came out of it.

So this is not a novelist trying his hand at game design. It is a narrator of thirty-seven years finally writing down the thing he has been running all along.

The rules exist to make the world behave the way it behaves at the table. The Mist does not care who you are. Power costs something every time, and the ledger is public. Characters get worse at being people as they get better at surviving, which is the entire point.

The deep material lives elsewhere

Heritages, classes, the bestiary and the full setting are on the game's own site, along with the playtest notes and the campaign updates.

mistfall-armageddon.com →